package com.crl.game.simulation.common.state
{
	import com.crl.manager.ITickable;
	import com.crl.net.transfer.Command;

	/**
	 * 控制状态; 
	 * @author crl
	 * 
	 */	
	public class ControlState extends SimulationState implements ITickable
	{
		public function ControlState()
		{
			super();
		}
		
		
		/**
		 * 发送命令; 
		 * @param command
		 * 
		 */		
		public function sendCommand(command:Command):void{
			
		}
		
		/**
		 * 接收命令; 
		 * 
		 */		
		public function receiveCommand(command:Command):void{
			
		}
		
		public function tick(time:int):void{
			
		}
	}
}